electron/electron
Build cross-platform desktop apps with JavaScript, HTML, and CSS
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
hyprwm/Hyprland
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
apache/arrow
Apache Arrow is the universal columnar format and multi-language toolbox for fast data interchange and in-memory analytics
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
microsoft/terminal
The new Windows Terminal and the original Windows console host, all in the same place!
k2-fsa/sherpa-onnx
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
moonshine-ai/moonshine
Very low latency speech to text, intent recognition, and text to speech, for building voice agents and interfaces
microsoft/onnxruntime
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
optiscaler/OptiScaler
OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.